Glossary
absolute path
The location of a target symbol
instance or other object according to the main Timeline of a Flash movie
ADPCM Compression
A sound compression method used
in Flash that is compatible with every version of the Flash plug-in.
ActionScript
Based on the same standard as
JavaScript, ActionScript is a simple programming language. Flash designers
and developers can use it to customize the behavior of a movie and enhance
it with interactivity.
Agent
Term given to the user of a
document, be it a human, a web-browser or other machine or software.
Attributes
A characteristic of an object.
Synonymous with property. The color attribute of a line may be
red.
behavior
An attribute of a symbol that
determines how it can be used in a movie. You can assign actions to a
symbol with button behavior
bit rate
Used in MP3 compression, it is
the amount of information that represents each sound. A higher bit rate
improves the quality of a sound but results in a larger file size.
Bitmap
An image format that uses pixels
(tiny squares) to compose an image. A bitmap image measures a specific
size (e.g., 300 pixels x 150 pixels).
Browser
This is the application most
people will use to connect to the 'World Wide Web,' to view websites and
to retrieve their Hotmail or Yahoo 'Email.'
BETA
version
Term given to an initial release
of a test version of a product or project
Compatibility
The ability to work together. A
Flash movie that's optimized for the Flash 4 player will be compatible
with a Flash 6 player, but a movie that's been optimized for Flash 5, may
not be compatible with a Flash 3 player.
contextual menu
A menu of items that modifies
itself according to its context. Right-clicking (ctrl-click for Macintosh)
on a frame in the Timeline will generate different options than
right-clicking on an object placed on the Stage.
Deprecated
When the use of something is
discouraged. Flash 5 and Flash MX still support the Tell Target action,
but it is deprecated, which means its use is discouraged when it's not
needed. However, the use of such deprecated actions is necessary for
compatibility with older (pre-Flash 5) players.
DTD
Stands for Document Type
Definition, and is the method by which a web-browser knows how to
interpret and display the code found on a web-page, as each browser stores
a DTD about how to display HTML correctly. Newer browsers like Internet
Explorer 5.0 and above 'support' the creation of new DTD's for use in XML
applications
Dynamic
The opposite of static. A dynamic
Flash movie will behave differently each time it is played, based on user
interactions and ActionScript code.
Embed
When one object is integrated
into another. A SWF file is embedded into an HTML page. The code to
accomplish this is called the EMBED code.
FLA file
The format of work files used in
Flash. These files cannot play as a SWF file, but you can export (publish)
a SWF file from a FLA file opened in Flash. The convention is to add the .fla
file extension to such a file.
Flash
Flash is a product from
macromedia used to produce animations on websites. They are especially
popular for the web due the movies' low file sizes.
Frames
A method of splitting an HTML
page into two or more windows. A good use of frames would be to keep a
stationary left-hand navigation menu while the content in the main frame
was allowed to scroll.
frame-by-frame animation
An animation created by moving an
object little-by-little over several consecutive frames.
FTP
File Transfer Protocol. A popular
method for copying files onto a Web server.
Hypertext
Hypertext is the term given to
the concept of navigating through a document/s structure by means of
linking one document to another from within the body of a document. In
this way all documents you view on the World Wide
Web are hypertext documents of one kind or another.
HTML
Stands for HyperText Markup
Language. This is a standard set by the W3C organisation, by which
web-browsers are able to share a common method of displaying Hypertext
documents.
group
In Flash, define selected objects
as a group to keep them together and ensure that they do not mix with
other objects.
hierarchy
The location of different objects
relative to each other and to the main Timeline of a Flash movie
interactive
An interactive Flash movie is one
that involves the user, usually by clicking on a button or moving the
mouse around the window. The user has some control over what happens in an
interactive movie.
JavaScript
A popular scripting language that
allows you to add interactivity directly to an HTML page. ActionScript is
very similar to JavaScript.
keyframe
Special frames that define
changes in a Flash movie over time.
layer
An organizational tool in the
Flash Timeline. Objects placed on the Stage in one layer will appear in
front of objects in a second layer behind it. On the Timeline, objects
assigned to the layer names on top will appear in front of objects placed
on successive layers.
motion tween
The preferred way to create
animation in Flash. If a symbol instance in one keyframe is moved to a
different position on the Stage in a second keyframe, a motion tween can
apply that change in position gradually through the between frames. A
motion tween will apply any changes to a symbol's properties gradually
between 2 keyframes, such as color and size.
pixels
Tiny squares that compose an
image. Computer displays are broken into a grid of pixels, each assigned a
specific color. The pixels are hard to distinguish with the naked eye, but
taken together, create the illusion of a continuous image.
plug-in:
A special file that is installed
with a web browser to enable it to play Flash movies.
preloader
A section of a Flash movie,
usually at the beginning, that ensures that enough of the movie has been
downloaded before it will play on.
Shockwave
File format for Macromedia
Director files published for the Web.
Shockwave Flash (SWF)
File format for Macromedia Flash
files published for the Web.
slash syntax
The use of forward slashes (/) to
describe paths to objects. Slash syntax is supported by Flash 3 and later,
but deprecated in Flash 5 and Flash MX in favor of dot syntax.
symbol
instance
A representation of a symbol that
you place on the Stage of a Flash movie.
work
area
The area used to create Flash
art. It includes the areas adjacent to the Stage.
|